What's New ✨ (1.1.8)
The things that have landed in ObsiKO lately
Back after a while? The app quietly grows, but if there's no way to see what changed you never find out it's there. This page collects recent additions, short and in the order you'd actually start using them.
🔎 Open it any time from the command palette (⌘P) by typing
what's new.
🆕 Just landed
🎨 A palette button beside the title — note colour in two clicks
- There's now a palette button at the right end of a note's title. Press it and the colour panel opens already set to this note's colour.
- Pick a colour, press 'Set as note colour', and you're done — no hand-typing
color:into the frontmatter, and it edits whatever key the note already uses. - When the title carries a colour band, the button changes clothes to match it. More in A Tour of the Screen · Frontmatter Properties.
📁 A tidier New… menu — branches that open beside it on hover
- The New… menu 📁 used to be sixteen rows long; it's ten now. Items with choices carry a ▸, and just hovering slides a little menu out beside them (tap on phones and tablets).
- Date notes ▸ now holds today's, this week's and this month's note and the unique note. New Base ▸ and New Project ▸ let you pick whole vault / a folder / a tag right there — New Project no longer opens a scope popup.
- At the very bottom there's a new Add knowledge pack (it used to live only in the command palette). More in A Tour of the Screen · Knowledge Packs.
📋 See a Base's source in the reference panel — so you can actually compare conflict copies
- Open a Base in the reference panel and there's now a
</>Source button next to the filename. It swaps the table for the raw file (YAML). - Why it matters — the table is drawn from your vault notes, so a sync conflict copy looked character-for-character identical to the original. Now the Base conflict banner says [Compare sources] and opens both sides as source.
- [Merge] is the button to reach for here (hitting [Take theirs] just because they look the same can wipe the filters and columns you tweaked). More in 07 Search & Navigation · 25 Platform Guide.
✍️ Web novel knowledge pack — the whole serial folder
- ⌘P → Knowledge packs → install Web novel and the
Web novel/drawer appears at once — Story (episodes) and eight Lore folders (Character, Event, Faction, Place, Item, World, System, Unsorted), plusWeb novel.basefor progress. - The folder is the kind. The dashboard's 'Lore' table gathers whatever sits under
Lore/, by folder — no property to memorize. Give an episode astatus:and the progress bar and donut fill themselves in. - Every lore folder holds one starter note (a short page of blanks like
- Name:). Rename it and keep writing. More in Knowledge Packs.
🎲 The Random Box finally has a help page — characters, places, dice, wheels
- The Place, Dice and Wheel tabs had no documentation at all. All four are now covered in 18-4 Random Box — item shares, holding Spin for a harder spin, grabbing the wheel by hand, re-rolling just one die.
- Stat + state columns (everyday and awakened side by side) and format presets are written up in 18-2 Character Codex & References.
🗑️ Clear map — when you want to start over
- Pick the eraser on the map rail and you'll find 🗑 Clear map at the bottom of the palette. It wipes terrain, walls, paths, stamps and memos in one go instead of scrubbing cell by cell.
- It asks first, telling you how many items it will erase. Your map name, theme and cell size stay put, and one ⌘Z brings everything back. More in 11-1 Map Drawing.
🎲 Generate a map — a whole island or dungeon from one button
- Wand button near the bottom of the map rail → Natural terrain / Dungeon + a size (Small · Medium · Large) → Generate. The map lands right in the middle of what you're looking at.
- Natural terrain gives you an island of sea, plains, forest, hills and desert (mountains included); a dungeon comes with rooms, corridors, walls, doors and entrance/exit stairs in one go.
- Don't like it? Press “Another one.” Undo takes you back to before you generated. More in 11-1 Map Drawing.
🗺️ Map drawing mode — dungeons, world maps and route boards on a grid
- The mind-map toolbar has a new Map drawing button (right next to the drawing button, shortcut
m). Paint terrain on a grid, draw walls, place stamps — for dungeon maps, world maps and floor plans. Perfect for TRPG session notes, novel worldbuilding, or travel routes. - Three themes — your map renders as a single "sheet": Parchment (cream paper, dashed grid, watercolor-style terrain), Graph paper (deep navy with pale-blue floors — that dungeon-mapping-game feel), and Marker board (like drawing on a whiteboard with markers). The theme is saved per file, and switching never touches your content — only how it looks.
- Path tool — drag across cells and roads, rails and rivers connect themselves (straights, curves, T-junctions, crossings). Where a road meets a rail you get a station; where they cross, an overpass.
- Auto-wall — paint a room floor, press one button, and walls wrap the outer boundary at once. Wall kinds now include doors and secret passages.
- Sticky memos — stamp a red sticky onto a cell to pin a short note; with map mode off, just hover (or tap) to see it in a bubble. Stamps can also carry a note link — hover to preview that note, click to open it (city stamp → city lore note).
- 34 stamps (mountain, ruins, farm, church, library, knights, inn, magic, dungeon mouth, battle, boss, stairs up/down, rotatable arrows, ○×!? marks, an enemy, red/blue base flags…), 18 terrains (hills, farmland, hazard floors, swamp, wasteland, blighted land, sanctuary…). The eraser picks its target (all/terrain/walls/tracks/stamps) and erases only that layer.
- The toolbar is a vertical rail on the left (same spot as the drawing toolbar) — six tools, your current pick and ⚙ (theme, cell size, map name & compass). Palettes open to the right only when you tap, so on a phone they never cover the map.
- Backing plates behind stamps are gone — stamps now read as drawings laid straight onto the map, and only on dark ground (caves, lava, sea) do they pick up a light outline. The monster is now a red horned-helmet enemy, and roads, rails and rivers run all the way to a terrain boundary or a wall/door instead of stopping mid-cell.
- A move tool drags stamps and memos to another cell (if the destination is taken, the two swap places). Mountains became a stamp and the mountain terrain became hills, and a ruins stamp joined the palette.
- Type a map name in ⚙ and it appears as a title in the top-left, with a compass in the bottom-right (on by default). Both sit inside the margin, so they never cover the map — and both come along in export.
- The toolbar now matches the mind-map and drawing toolbars, the sheet margin grew by a cell, and painted terrain gets rounder finished corners.
- Walls now follow the direction you drag — sideways gives only horizontal segments, downward only vertical ones. No more stubs poking off to the side.
- The map now sits on a soft drop shadow, like a sheet of paper on a desk (on screen only).
- The compass was redrawn as a classic pen-and-ink 16-point rose (degree ring, beaded tips, centre rosette). North is the longest ray. It also grew once more, and it now takes the theme's map frame (border) colour so it reads as one set with the title and neatline.
- SVG export is now a true vector of the screen (crisp at any zoom!), and the minimap shows your map too.
- → the dedicated Map Drawing chapter
🎨 Three new themes — Golden, Neon Sign, Ancient
- Settings ▸ Theme gained three more.
- Golden 🏅 — gold leaf on ebony. Gilded headings lift off a dark umber page with a cream outline and a soft shadow (Gowun Batang).
- Neon Sign 💗 — a sign at night. Hot pink, cyan and fluorescent yellow on near-black, with headings that bleed light like a bulb (NEXON Lv1 Gothic).
- Ancient 🗿 — an inscription cut in stone. Deep brown headings stand out in relief against faded limestone (Gyeonggi Batang).
- With them, built-in themes can now carry heading effects (glow, outline, shadow). Switch to a theme without them and they turn cleanly off.
- And heading effects were never actually reaching the screen — now fixed. The glow, outline and shadow on your own saved color presets show up properly too.
- → Settings & Themes
🗡️ Class, item and gear sheets in the Worldbuilding genre
- Writing Helper ▸ Structure ▸ genre Worldbuilding gained three sheets — class & vocation / items & artifacts / gear (weapons & armor). They sit right after the magic system, so it reads as “the power → who wields it → what they hold.”
- Class & vocation is not just fighters and rogues — wuxia schools and modern or SF specialist roles share the seat, and it asks “what was given up to gain this?” rather than for a list of powers.
- Items start from the premise that the cost and the person who wants it make the story. Gear puts weapons and armor on one sheet — set the branch in the first box and the rest of the questions fit both. What it cannot do makes the scene (a spear cannot swing in a narrow hall).
- None of the three is a rulebook — just the boxes to fill and the questions to ask. Need an organization? The faction sheet already covers it.
- → Writing Helper
📄 “Make a new note” in the Structure tab
- Next to Insert suggested skeleton there’s now Make a new note — instead of dropping the skeleton into the middle of your draft, it creates a fresh note holding just the skeleton. The first is highlighted for an empty note, the second once you’ve written something.
- It asks for a name before creating the file, so cancelling leaves nothing behind.
- → Writing Helper
🎲 A tabletop RPG sheet in the Writing Helper’s Character genre
- Writing Helper ▸ Structure ▸ genre Character now has a tabletop RPG sheet. The sheet in the rulebook is meticulous about the numbers and thin about how to actually play them — this one keeps both on one page.
- Nine steps: basics · ability scores · health & resources · what they can and can’t do · gear & belongings · origin & why they left · how to play them (creed, bond, flaw, first line) · place in the party · session log (optional).
- The stat boxes arrive as
Strength · Agility · Endurance · Intellect · Perception · Presence, but those are examples to rename for whatever system you play. Roll the numbers in Random Box ▸ Character and drop the radar chart in with them. - If your system is settled, there are three family sheets too — Fantasy RPG sheet (class & level) (down to the personality, ideal, bond and flaw boxes) · Point-buy generic RPG sheet (buy it with points, and let the disadvantages make the story) · Gothic horror RPG sheet (vampire) (ambition, desire, humanity, hunger, the Masquerade). They match the D&D 5e, GURPS and Vampire: The Masquerade families respectively — the description and ⓘ say which. They follow the real sheets’ layout, but none of them is a rulebook — dice procedures and tables stay in whichever edition you play.
- → Writing Helper
🧬 Characters get an Enneagram — and the AI draws from the same pools
- The random character now rolls an Enneagram too —
4w5 · artist who digs inward, type plus wing (18 in all). It sits right under MBTI, with its own 🎲. - The birthday block moved up under the name (name → birthday → sign → birthstone → birth flower).
- Ask the AI for "a wuxia swordswoman" and it now pulls from these pools. Whatever you already said is kept — say "name her Baek Seo-rin" and the app holds that name and rolls only the empty slots.
- → Character Codex · A Tour of the Screen
🎯 Hold Spin longer for a harder spin
- In Random Box ▸ Wheel, Spin now answers to how long you hold it. A quick tap turns it a lap or two and settles; hold it down and it tears off for a dozen turns.
- You can grab the wheel itself — it follows your finger one-to-one while you drag, and a flick sends it spinning as hard as you threw it (flick backwards and it spins backwards). Move it slowly and it just settles where you left it.
- Tap a single die to reroll just that one — roll a handful, then redo only the one you don't like. While any die is still unrolled the total honestly reads
–; it appears once every die has been rolled. - The button fills like a gauge while you hold — when it tops out the colour brightens a notch, so you know holding longer won't add anything. The wheel winds back a hair as it charges, like drawing a bow.
- Drag off the button before letting go and nothing happens — that's your cancel.
- Strength only decides how it spins. The winner is still drawn by slice width, exactly as before — holding longer doesn't buy you a better result.
- It stops in a different spot every time. The pointer used to land dead centre of the slice; now it settles anywhere inside it — sometimes a hair from the line (never close enough to leave you guessing which slice won).
- → 02 A Tour of the Screen
⚖️ Add wheel items one by one — and set the odds
- In Random Box ▸ Wheel, + Add item puts in one line at a time (paste several lines and they all go in at once).
- Every item can carry a share: a bigger number comes up more often (3 against 1 is three times as likely). The real chance (%) sits right beside it, and the slice on the wheel is exactly that wide.
- The pointer at the top is longer, and it catches on every slice edge as it goes by — a fast rattle at first, then tick… tick… as it slows.
- Dice and wheel both hold the answer until the animation stops.
- → 02 A Tour of the Screen
🎲 Roll a whole handful of dice at once
- In Random Box ▸ Dice, tap dice to add them and roll them together. Tap the same one again for more (
3d20), or mix types (2d6 + d20 + d4). - Adjust with − + ✕ on each added chip. Up to 20 dice at a time.
- Recent results read as
d6(4)+d6(5)+d20(18)=27— which die rolled what, in one line. - The polyhedra were redrawn as shaded ivory solids like the cube — they finally look like one set.
- → A Tour of the Screen
🎭 The random character generator moved to Random Box — plus birthdays
- The random character generator that used to hide inside the Writing Helper is now the first tab of Random Box ("Character"), so it opens from the right sidebar no matter what you're looking at.
- Ability scores now take state columns — keep base, awakened and more side by side (up to 4), each with its own point total. Roll rolls them all at once, or hit the 🎲 in a column header to reroll just that state. The radar overlays them in colour, and inserts carry every state.
- Every character now gets a birthday, and the star sign, birthstone and birth flower follow it (March 21 → Aries · Aquamarine · Daffodil).
- Those three can't be rolled on their own — re-roll the birthday and all three change with it. They're marked with
↳in the list. - Below it there's now random ability-score distribution 📊 — set the stats and a point total, hit 🎲, and see the split on a radar chart.
- → Character Codex · A Tour of the Screen
✍️ Getting out of a quote is smoother
- With the caret right before a closing quote —
“text│”— press Enter to hop past the quote and break the line. Writing dialogue no longer stalls. - Backspace inside an empty pair (
“│”) removes both quotes at once. - → Markdown Basics · turn it off in Settings ▸ Editor ▸ Smart quotes
… Auto symbol replace
- Type
...and you get…;->becomes→,<-becomes←. - Code blocks and frontmatter are left alone.
--is deliberately untouched because---is a Markdown horizontal rule. - → Settings ▸ Editor ▸ Auto symbol replace
¶ Formatting marks
- For that "why are these two lines stuck together?" moment. Turn it on to faintly see the blank line that splits paragraphs (¶), the two trailing spaces that force a break (↵), and any leftover trailing spaces.
- Your text doesn't change at all — it's display only. Toggle it fast from the command palette with
formatting marks. - → View Modes & Korean Input
🔁 Repetition map
- Writing Helper ▸ Tighten now also shows which words and phrases repeat, how often, and where.
- Korean particles are folded together (
지식 / 지식을 / 지식은count as one), and a small strip shows where in the note they cluster. - It's not a score or a warning — plenty of repetition is intentional. You get the count and the positions; the judgement is yours.
- → Writing Helper
🆘 Emergency guide
- One page for "it looks like my writing is gone" — trash, version history, change history, merging conflicts, case by case.
- → Emergency Guide (type
emergencyin the palette)
🕒 Before that
🎲 Random box
For when you can't decide, or your story needs a coin flip. Dice that actually tumble (d4–d20 plus custom faces) and a spinning wheel live in the right sidebar. Results drop straight in at the caret.
⌨️ Typing speed when a focus session ends
Focus Timer results now show something like 320 keystrokes/min · 9,600 total. It counts only real key presses — pastes and autocompletions don't count, and neither does anything typed while paused.
📄 Hangul (.hwpx) export got solid
Table alignment, column widths, and header shading carry over, and images mid-paragraph plus hand-drawn sketches now export as real pictures. → Export
📑 Tabs stay put on mobile
On narrow screens, dragging the tab bar no longer reorders anything — swipe to browse, tap to switch. Desktop keeps drag-to-reorder.
📄 Templates from anywhere
Right-click · command palette · /template in the body · sidebar + menu — the same list opens from all four. Start a new note from a template and save this note as a template are there too.
🗺️ Google Maps right inside a note
Put a Google Maps link alone on its own line and an interactive map appears there. Ask the AI for a travel route and it adds the map links for you.
🖌️ Drawings save exactly as drawn
Pencil grain, brush bleed and pressure all survive, and ink brightens itself in dark themes. You can lay ruled, grid, dot, or manuscript paper under a sketch. → Mind Map
🗂️ Shorter right-click menus for files and folders
Long menus are folded by kind, and Insert into current document lets you add a file without dragging.
📜 Want the full change log? See the release notes on the download page. This page keeps only the things worth trying out.
- Looking for everything → the full map in ObsiKO 101
- Something went wrong → Emergency Guide
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